#include </tmp/B.zaefcbd8/BUILD/pcl-1.14.1-build/pcl-pcl-1.14.1/gpu/utils/include/pcl/gpu/utils/texture_binder.hpp>
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| template<class T , enum cudaTextureReadMode readMode> |
| | TextureBinder (const DeviceArray2D< T > &arr, const struct texture< T, 2, readMode > &tex) |
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| template<class T , enum cudaTextureReadMode readMode> |
| | TextureBinder (const DeviceArray< T > &arr, const struct texture< T, 1, readMode > &tex) |
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| template<class T , enum cudaTextureReadMode readMode> |
| | TextureBinder (const PtrStepSz< T > &arr, const struct texture< T, 2, readMode > &tex) |
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| template<class T , enum cudaTextureReadMode readMode> |
| | TextureBinder (const PtrSz< T > &arr, const struct texture< T, 1, readMode > &tex) |
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| | ~TextureBinder () |
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Definition at line 47 of file texture_binder.hpp.
template<class T , enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
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const DeviceArray2D< T > & |
arr, |
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const struct texture< T, 2, readMode > & |
tex |
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) |
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inline |
template<class T , enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
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const DeviceArray< T > & |
arr, |
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const struct texture< T, 1, readMode > & |
tex |
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) |
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inline |
template<class T , enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
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const PtrStepSz< T > & |
arr, |
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const struct texture< T, 2, readMode > & |
tex |
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) |
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inline |
template<class T , enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
( |
const PtrSz< T > & |
arr, |
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const struct texture< T, 1, readMode > & |
tex |
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) |
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inline |
| pcl::gpu::TextureBinder::~TextureBinder |
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| ) |
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inline |
The documentation for this class was generated from the following file:
- /tmp/B.zaefcbd8/BUILD/pcl-1.14.1-build/pcl-pcl-1.14.1/gpu/utils/include/pcl/gpu/utils/texture_binder.hpp