GameLift / Client / describe_fleet_deployment

describe_fleet_deployment

GameLift.Client.describe_fleet_deployment(**kwargs)

This API works with the following fleet types: Container

Retrieves information about a managed container fleet deployment.

Request options

  • Get information about the latest deployment for a specific fleet. Provide the fleet ID or ARN.

  • Get information about a specific deployment. Provide the fleet ID or ARN and the deployment ID.

Results

If successful, a FleetDeployment object is returned.

See also: AWS API Documentation

Request Syntax

response = client.describe_fleet_deployment(
    FleetId='string',
    DeploymentId='string'
)
Parameters:
  • FleetId (string) –

    [REQUIRED]

    A unique identifier for the container fleet. You can use either the fleet ID or ARN value.

  • DeploymentId (string) – A unique identifier for the deployment to return information for.

Return type:

dict

Returns:

Response Syntax

{
    'FleetDeployment': {
        'DeploymentId': 'string',
        'FleetId': 'string',
        'GameServerBinaryArn': 'string',
        'RollbackGameServerBinaryArn': 'string',
        'PerInstanceBinaryArn': 'string',
        'RollbackPerInstanceBinaryArn': 'string',
        'DeploymentStatus': 'IN_PROGRESS'|'IMPAIRED'|'COMPLETE'|'ROLLBACK_IN_PROGRESS'|'ROLLBACK_COMPLETE'|'CANCELLED'|'PENDING',
        'DeploymentConfiguration': {
            'ProtectionStrategy': 'WITH_PROTECTION'|'IGNORE_PROTECTION',
            'MinimumHealthyPercentage': 123,
            'ImpairmentStrategy': 'MAINTAIN'|'ROLLBACK'
        },
        'CreationTime': datetime(2015, 1, 1)
    },
    'LocationalDeployments': {
        'string': {
            'DeploymentStatus': 'IN_PROGRESS'|'IMPAIRED'|'COMPLETE'|'ROLLBACK_IN_PROGRESS'|'ROLLBACK_COMPLETE'|'CANCELLED'|'PENDING'
        }
    }
}

Response Structure

  • (dict) –

    • FleetDeployment (dict) –

      The requested deployment information.

      • DeploymentId (string) –

        A unique identifier for the deployment.

      • FleetId (string) –

        A unique identifier for the container fleet.

      • GameServerBinaryArn (string) –

        The unique identifier for the version of the game server container group definition that is being deployed.

      • RollbackGameServerBinaryArn (string) –

        The unique identifier for the version of the game server container group definition to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition version that the fleet used when it was last active.

      • PerInstanceBinaryArn (string) –

        The unique identifier for the version of the per-instance container group definition that is being deployed.

      • RollbackPerInstanceBinaryArn (string) –

        The unique identifier for the version of the per-instance container group definition to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition version that the fleet used when it was last active.

      • DeploymentStatus (string) –

        The status of the fleet deployment. For per-location status, see LocationalDeployment.

        • PENDING – Amazon GameLift Servers has accepted the deployment and hasn’t started it yet.

        • IN_PROGRESS – The deployment is in progress. This status covers validation as well as the replacement of the fleet’s containers.

        • IMPAIRED – The deployment failed validation, and the fleet kept the containers that failed validation so that you can inspect them. A deployment reaches this status when its impairment strategy is MAINTAIN.

        • COMPLETE – The deployment has completed successfully in every fleet location.

        • ROLLBACK_IN_PROGRESS – The deployment failed and rollback has been initiated. A deployment reaches this status when its impairment strategy is ROLLBACK.

        • ROLLBACK_COMPLETE – The deployment failed and rollback has been completed. The fleet is running the configuration from the last successful deployment.

        • CANCELLED – The deployment was cancelled because a new deployment started for the same fleet.

        For how to debug an impaired deployment or cancel one, see Container fleet deployments.

      • DeploymentConfiguration (dict) –

        Instructions for how to deploy updates to a container fleet and what actions to take if the deployment fails.

        • ProtectionStrategy (string) –

          Determines how fleet deployment activity affects active game sessions on the fleet. A protected game session can’t be terminated while it’s active; a fleet sets the default protection for its new game sessions with NewGameSessionProtectionPolicy.

          • WITH_PROTECTION – The deployment honors game session protection, and delays actions that would interrupt a protected active game session until the game session ends.

          • IGNORE_PROTECTION – The deployment replaces containers regardless of game session activity, including active game sessions. This option is useful during development and testing.

          This setting also affects how long deployment validation can take. When the fleet’s NewGameSessionProtectionPolicy is FullProtection and the deployment uses WITH_PROTECTION, validation waits for protected game sessions to end.

          Default value: WITH_PROTECTION

        • MinimumHealthyPercentage (integer) –

          Sets the minimum percentage of the fleet’s game server container groups to keep healthy during deployment activity. A low value favors deployment speed; a high value favors game server availability. For example, if the fleet runs 20 game server container groups and this value is 75, Amazon GameLift Servers keeps at least 15 of them healthy, so it replaces no more than 5 at a time.

          Default value: 75

        • ImpairmentStrategy (string) –

          Determines what actions to take if a deployment fails validation. If the fleet is multi-location, this strategy applies across all fleet locations.

          • ROLLBACK – Returns all of the fleet’s containers to the last successful deployment.

          • MAINTAIN – Keeps the containers that failed validation in place so that you can inspect them, and returns all other containers to the last successful deployment. Use this option when you’re deploying a container image that you want to be able to debug on failure.

          Default value: MAINTAIN

      • CreationTime (datetime) –

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

    • LocationalDeployments (dict) –

      If the deployment is for a multi-location fleet, the requests returns the deployment status in each fleet location.

      • (string) –

        • (dict) –

          For a multi-location container fleet, describes the progress of a deployment across all fleet locations.

          • DeploymentStatus (string) –

            The status of fleet deployment activity in the location.

            • IN_PROGRESS – The deployment is in progress in the location. This status covers validation as well as the replacement of the location’s containers.

            • IMPAIRED – The deployment failed validation in the location, and the location kept the containers that failed validation so that you can inspect them. A location reaches this status when the deployment’s impairment strategy is MAINTAIN.

            • COMPLETE – The deployment has completed successfully in the location.

            • ROLLBACK_IN_PROGRESS – The deployment failed and rollback has been initiated in the location. A location reaches this status when the deployment’s impairment strategy is ROLLBACK.

            • ROLLBACK_COMPLETE – The deployment failed and rollback has been completed in the location. The location is running the configuration from the last successful deployment.

            • CANCELLED – The deployment was cancelled because a new deployment started for the same fleet.

Exceptions