#include <conversation.h>
Collaboration diagram for _GaimConvWindowUiOps:

Data Fields | |
| GaimConversationUiOps *(* | get_conversation_ui_ops )(void) |
| void(* | new_window )(GaimConvWindow *win) |
| void(* | destroy_window )(GaimConvWindow *win) |
| void(* | show )(GaimConvWindow *win) |
| void(* | hide )(GaimConvWindow *win) |
| void(* | raise )(GaimConvWindow *win) |
| void(* | flash )(GaimConvWindow *win) |
| void(* | switch_conversation )(GaimConvWindow *win, unsigned int index) |
| void(* | add_conversation )(GaimConvWindow *win, GaimConversation *conv) |
| void(* | remove_conversation )(GaimConvWindow *win, GaimConversation *conv) |
| void(* | move_conversation )(GaimConvWindow *win, GaimConversation *conv, unsigned int newIndex) |
| int(* | get_active_index )(const GaimConvWindow *win) |
| gboolean(* | has_focus )(GaimConvWindow *win) |
Any UI representing a window must assign a filled-out gaim_conv_window_ops structure to the GaimConvWindow.
1.4.4